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Dolphin emulator not running pokemon xd
Dolphin emulator not running pokemon xd






dolphin emulator not running pokemon xd

Cubeb is now used by default.Įnhancements 16:9 Aspect Ratio (Widescreen) Gecko Codes This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Changing the latency has no effect but does cause lag at lower values. When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. This can be corrected by enabling Safe Texture Cache. Text is not legible, and may flicker between different corrupt text characters. This can be resolved by enabling "Synchronize GPU thread".ĭual Core is force disabled since 5.0-15739, meaning this crash no longer happens. Verich's (Greevil) henchman and Zook starts the game crashes. Set Aspect Ratio to Force 4:3 to account for this. 2.1 16:9 Aspect Ratio (Widescreen) Gecko Codesĭolphin's aspect ratio detection has trouble with this title, particularly in the map, which can cause rapid shifts between 4x3 and 16x9 AR.








Dolphin emulator not running pokemon xd